The following supplements the rules presented in Rod Humble's 2 by 2 Napoleonics, as well as the campaign rules listed here. Victorious armies command the field of battle, and in subsequent phases can elect to pursue beaten armies. Defeated forces will suffer considerably more attrition, and their retreat buys them an opportunity to fall back further on subsequent turns.
For the winning army:- The winning army remains in the province where the battle was fought.
- Dice for all units destroyed during the game. On a 1 or 2 the unit has suffered sufficient casualties and is eliminated from the game. (Guard and HQ units get a +1 to this roll, militia -1.)
- Dice for units forced off the table by routing. (Eliminated on a 1.)
For the losing army:
- The losing army retreats by one province. If the army has no safe line of retreat, it is destroyed as a fighting force.
- Dice for all units destroyed during the game. On a 1 to 4 the unit has suffered sufficient casualties and is eliminated from the game. (Guard and HQ units get a +1 to this roll, militia -1.)
- Dice for units remaining on the tabletop at the conclusion of the battle. Units are eliminated from the game on a roll of 1 or 2. (Guard, HQ, and Cavalry units get a +1 to this roll, militia -1.)
- Dice for units forced off the table by routing. (Eliminated on a 1 or 2.)
For a draw:
- Both armies must retreat one province and cannot move in the following phase.
- Dice for all units destroyed during the game. On a 1 or 2 the unit has suffered sufficient casualties and is eliminated from the game. (Guard and HQ units get a +1 to this roll, militia -1.)
- Dice for units forced off the table by routing. (All units eliminated on a 1.)
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