Prior to the Early Spring Phase of each year, the Umpire will roll 1d9 for each player. The resultant number is the phase in which that player will receive a Chance Card. On a roll of 0, the Umpire will roll twice, treating additional rolls of 0 as "No Event." Players will be notified of which turn they can expect a Chance Card, however, the results of each Chance Card may be with held by the Umpire depending on the result.
Pictured above is the Chance Deck, which consists of 60 cards. Twelve of the cars are "No Event" cards, and the remainder are a mix of positives and negatives. Some events will impact all players, and some are seasonally dependent. In the latter case, all players will be notified so that they can plan accordingly.
The six examples are illustrative of the types of events that might occur, but the actual mix is left uncertain. Say hello to the Fog of War!
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