Some of the traits will be general personality quirks that will come into play when a General is left to his own devices. This can happen when the strategic situation changes, a message is lost, or the General is given vague or contradictory orders. The umpire will use the trait to help adjudicate what a General does when left to his own devices. One that is 'Aggressive' will pursue the enemy and seek out battle. One that is 'Cautious' will hunker down and assume a defensive stance.
At the start of the campaign, the players will be given a list to choose from. Each Army will need a General to function, and the selection will be hidden from other players until the fighting starts. As Tros is a small Empire, everybody knows everybody by reputation, even if they don't know everything about them. The post-battle reports will include plenty of information about the forces and the generals, and ideally over time, players who pay attention can use this information to make informed strategic choices.
In the event of the death of a General, the Army will continue to operate, as a subordinate assumes command. The army will continue without any obvious advantages or drawbacks.
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